Video Generator
Generate, transform, and refine clips with a panelized video workspace.
Workspace Map
- Top Header: editor navigation, queue status, tasks balance, credits, bottom-panel toggle, and close.
- Left Sidebar (collapsible + resizable): stacked operation panels that can be reordered by drag-and-drop.
- Center Canvas: active video preview, crop/reframe workflows, board mode overlay, and clear-canvas controls.
- Bottom Gallery (collapsible + resizable): generated clip history and quick clip selection.
Panel-by-Panel Reference
References Panel
Add image/video/audio references by drag-drop, Asset Browser, or from current canvas media. Includes per-reference preview and removal.
Prompt & Templates Panel
Primary positive/negative prompt input plus reusable templates (style, motion, lighting, scene, effects).
Text to Video Panel
Generate net-new clips from text intent. Includes model picker, advanced settings, pricing/status display, and generation tracking.
Image to Video Panel
Animate or derive video from still-image references. Good for turning approved image frames into motion studies.
Elements to Video Panel
Reference-to-video mode oriented around consistency of specific elements/characters/styles using dedicated modality models.
Video to Video Panel
Transform an existing selected clip while preserving source timing/motion foundations. Supports prompt-guided restyling and variants.
Character Performance Panel
Motion-transfer and performance-specific generation flow, combining references and target motion behavior.
Video Animate Panel
Animation-focused generation controls for stylized motion pipelines where animate models are enabled.
Video Sound Panel
Add or regenerate audio/sound layer for selected clip through video-sound models and prompt guidance.
Video Upscale Panel
Resolution/quality enhancement for selected video outputs using upscale-specific models.
Video Background Removal Panel
Foreground isolation/background cleanup workflow for selected video, useful before compositing or further edits.
Video Reframe Panel
Aspect/framing adaptation for existing clips. Useful for format conversions and composition correction.
Video Inpaint Panel
Masked temporal edits. Requires selected video plus mask input and prompt; designed for targeted object/region replacement.
Dialogue Video Panel
Dialogue-oriented generation with single/multi-character model modes and voice/reference-aware behavior.
Lipsync Panel
Syncs speech performance to selected visual source. Requires selected video and voice/reference setup.
Extend Panel
Extends a selected clip with additional generated continuation while preserving visual continuity.
Transition Panel
Generates transitions between two references (image-image or video-video), producing bridge clips.
Video Composite (Video Board) Panel
Layered composition panel with sub-controls for background, media selection, layer order, transforms, output settings, and create actions.
Crop Controls Panel
Timeline-aware crop controls with keyframes and optional animated crop behavior.
Metadata Panel
Displays technical and generation metadata: dimensions, duration, codecs, prompts, seed/settings, tags/notes, and refresh.
Panel Reorder Control
Sidebar supports drag-and-drop panel ordering so teams can optimize panel sequence for their specific workflow.
Step-by-Step Workflow
- Open Video Generator inside the active project.
- Pick a starting mode (prompt-only, image-guided, or transform existing clip).
- Set prompt/model/options in the relevant sidebar panel.
- Generate and monitor task/queue status in the header.
- Review outputs in bottom gallery and set the winning clip as the active canvas clip.
- Apply secondary passes (upscale, reframe, sound, transitions, extension) as needed.
- Iterate until the clip is ready for timeline/asset usage.
Canvas and Gallery Notes
- Canvas can be intentionally cleared so no prior clip auto-loads back in.
- Board mode can be used for structured visual composition over the clip workflow.
- Gallery height controls thumbnail scale; larger gallery is better for compare passes.
- Use short, low-cost iterations first, then run final-quality passes on approved settings.