Workspace Map

  • Top Header: editor navigation, queue status, tasks balance, credits, bottom-panel toggle, and close.
  • Left Sidebar (collapsible + resizable): stacked operation panels that can be reordered by drag-and-drop.
  • Center Canvas: active video preview, crop/reframe workflows, board mode overlay, and clear-canvas controls.
  • Bottom Gallery (collapsible + resizable): generated clip history and quick clip selection.

Panel-by-Panel Reference

References Panel

Add image/video/audio references by drag-drop, Asset Browser, or from current canvas media. Includes per-reference preview and removal.

Prompt & Templates Panel

Primary positive/negative prompt input plus reusable templates (style, motion, lighting, scene, effects).

Text to Video Panel

Generate net-new clips from text intent. Includes model picker, advanced settings, pricing/status display, and generation tracking.

Image to Video Panel

Animate or derive video from still-image references. Good for turning approved image frames into motion studies.

Elements to Video Panel

Reference-to-video mode oriented around consistency of specific elements/characters/styles using dedicated modality models.

Video to Video Panel

Transform an existing selected clip while preserving source timing/motion foundations. Supports prompt-guided restyling and variants.

Character Performance Panel

Motion-transfer and performance-specific generation flow, combining references and target motion behavior.

Video Animate Panel

Animation-focused generation controls for stylized motion pipelines where animate models are enabled.

Video Sound Panel

Add or regenerate audio/sound layer for selected clip through video-sound models and prompt guidance.

Video Upscale Panel

Resolution/quality enhancement for selected video outputs using upscale-specific models.

Video Background Removal Panel

Foreground isolation/background cleanup workflow for selected video, useful before compositing or further edits.

Video Reframe Panel

Aspect/framing adaptation for existing clips. Useful for format conversions and composition correction.

Video Inpaint Panel

Masked temporal edits. Requires selected video plus mask input and prompt; designed for targeted object/region replacement.

Dialogue Video Panel

Dialogue-oriented generation with single/multi-character model modes and voice/reference-aware behavior.

Lipsync Panel

Syncs speech performance to selected visual source. Requires selected video and voice/reference setup.

Extend Panel

Extends a selected clip with additional generated continuation while preserving visual continuity.

Transition Panel

Generates transitions between two references (image-image or video-video), producing bridge clips.

Video Composite (Video Board) Panel

Layered composition panel with sub-controls for background, media selection, layer order, transforms, output settings, and create actions.

Crop Controls Panel

Timeline-aware crop controls with keyframes and optional animated crop behavior.

Metadata Panel

Displays technical and generation metadata: dimensions, duration, codecs, prompts, seed/settings, tags/notes, and refresh.

Panel Reorder Control

Sidebar supports drag-and-drop panel ordering so teams can optimize panel sequence for their specific workflow.

Step-by-Step Workflow

  1. Open Video Generator inside the active project.
  2. Pick a starting mode (prompt-only, image-guided, or transform existing clip).
  3. Set prompt/model/options in the relevant sidebar panel.
  4. Generate and monitor task/queue status in the header.
  5. Review outputs in bottom gallery and set the winning clip as the active canvas clip.
  6. Apply secondary passes (upscale, reframe, sound, transitions, extension) as needed.
  7. Iterate until the clip is ready for timeline/asset usage.

Canvas and Gallery Notes

  • Canvas can be intentionally cleared so no prior clip auto-loads back in.
  • Board mode can be used for structured visual composition over the clip workflow.
  • Gallery height controls thumbnail scale; larger gallery is better for compare passes.
  • Use short, low-cost iterations first, then run final-quality passes on approved settings.