Workspace Map

  • Top Header: editor navigation, queue status, task/credit balances, close.
  • Left Sidebar: music generation panel plus audio metadata panel.
  • Center Workspace: audio player, trim controls, and music workspace for cue planning/composition adjustments.
  • Bottom Previous Generations: quick switching across generated cue variants.

Panel-by-Panel Reference

Music Audio Panel

Main generation panel for prompt-based music composition. Controls include endpoint mode, target length, model selection, output format, force-instrumental toggles, section-duration respect, dynamic advanced settings, and compose action.

Composition Plan Section (inside Music Audio Panel)

Generate or clear structural plans, preview section blocks, and sync target duration to plan duration. Used to create section-aware cues before final composition.

Audio Metadata Panel

Displays current asset timing and metadata context while iterating cue versions.

Audio Player Panel

Central playback/trim panel for current cue with in/out control and transport functions.

Music Composition Workspace

Dedicated planning surface with timeline editing, section selection, and real-time seek integration.

Music Timeline Panel (inside Workspace)

Section timeline with drag/edit duration behavior and section selection tied to playback.

Beat Markers Panel (inside Workspace)

Add, move, and remove beat markers against the current track duration for timing alignment.

Composition Snapshot Panel (inside Workspace)

Right-side section summary showing durations, local style tags, and selected section details including lyric/notes content.

Plan Editor Panel (inside Workspace)

Full-width editor for direct structural edits to composition plan sections and attributes.

Detailed Metadata Panel (inside Workspace)

Displays last detailed generation metadata for auditability and reproducibility.

Previous Generations Panel

Bottom panel for browsing generated cue alternatives and quickly promoting a selected version.

Step-by-Step Workflow

  1. Open Music Generator for the active project.
  2. Describe mood/style/energy and select model options in the left music panel.
  3. Optionally generate a music plan before final cue generation.
  4. Generate multiple cue variants.
  5. Review in the central player and adjust timing trims if needed.
  6. Pick the winning variant from Previous Generations and continue to timeline use.

Usage Notes

  • Keep cue naming tied to scene and dramatic purpose.
  • Generate alternates early so editorial has coverage options.
  • Use plan-generation when you need stronger structure before committing to final renders.

Controls and Functions

ControlFunctionNotes
Prompt/composition fieldsDescribe genre, mood, instrumentation, structure, tempo, and scene purpose.Specific musical intent improves downstream edit fit.
Model pickerSelects the music provider model.Available duration and advanced fields depend on the model.
Duration/structure controlsSet target length, sections, or variation parameters where supported.Use shorter tests before final-length generation.
Generate musicDispatches a music generation task.Completed results appear as project assets and generation history.
Preview playerAuditions generated tracks.Check loop points, pacing, and emotional fit before timeline placement.
Asset handoffSend approved music to Asset Browser, Timeline, or Mixer.Keep approved cues organized by scene or sequence.